Xavier Aptitude Test 2016 Solved Paper

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Analyse the following passage provide appropriate answers for the questions 16-19 that follow:
An effective way of describing what interpersonal communication is or is not, is perhaps to capture the underlying beliefs using specific game analogies.
Communication as Bowling: The bowling model of message delivery is probably the most widely held view of communication. I think that’s unfortunate. This model sees the bowler as the sender, who delivers the ball, which is the message. As it rolls down the lane (the channel), clutter on the boards (noise) may deflect the ball (the message). Yet if it is aimed well, the ball strikes the passive pins (the target audience) with a predictable effect. In this one-way model of communication, the speaker (bowler) must take care to select a precisely crafted message (ball) and practice diligently to deliver it the same way every time. Of course, that makes sense only if target listeners are interchangeable, static pins waiting to be bowled over by our words-which they aren’t.
This has led some observers to propose an interactive model of interpersonal communication.
Communication as Ping-Pong: Unlike bowling, Ping-Pong is not a solo game. This fact alone makes it a better analogy for interpersonal communication. One party puts the conversational ball in play, and the other gets into position to receive. It takes more concentration and skill to receive than to serve because while the speaker (server) knows where the message is going the listener (receiver) doesn’t, like a verbal or nonverbal message, the ball may appear straightforward yet have a deceptive spin. Ping-Pong is a back-and-forth game; players switch roles continuously. One moment the person holding the paddle is an initiator; the next second the same player is a responder, gauging the effectiveness of his or her shot by the way the ball comes back. The repeated adjustment essential for good play closely parallels the feedback process described in a number of interpersonal communication theories.
Communication as Dumb Charades The game of charades bestcaptures the simultaneous and collaborative nature ofinterpersonal communication. A charade is neither an action, likebowling a strike, nor an interaction, like a rally in Ping-Pong. It’sa transaction.
Charades is a mutual game; the actual play is cooperative. Onemember draws a title or slogan from a batch of possibilities andthen tries to act it out visually for teammates in a silent minidrama. The goal is to get at least one partner to say the exactwords that are on the slip of paper. Of course, the actor isprohibited from talking out loud.
Suppose you drew the saying “God helps those who helpthemselves.” For God you might try folding your hands and gazingupward. For helps you could act out offering a helping hand orgiving a leg-up boost over a fence. By pointing at a number ofreal or imaginary people you may elicit a response of them, andby this point a partner may shout out, “God helps those whohelp themselves.” Success.
Like charades, interpersonal communication is a mutual, on-goingprocess of sending, receiving, and adapting verbal and nonverbalmessages with another person to create and alter the images inboth of our minds. Communication between us begins when thereis some overlap between two images, and is effective to the extentthat overlap increases. But even if our mental pictures arecongruent, communication will be partial as long as we interpretthem differently. The idea that “God helps those who helpthemselves” could strike one person as a hollow promise, whilethe other might regard it as a divine stamp of approval for hardwork.
Dumb Charade goes beyond the simplistic analogy of bowlingand ping pong. It views interpersonal communications as acomplex transaction in which overlapping messagessimultaneously affect and are affected by the other person andmultiple other factors.
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